9/3/2023 0 Comments Stunning strike 5e reactions![]() ![]() the number of turns on which you can heal as a mercy monk will actually be quite high due to short rest recovery. Sure the healing is modest but if you want to be a healer then your fulfillment of your role is going to be determined by how often you get to do your thing. I mean I guess if you wanted to be able to pick up those zero hp allies AND you were at a table with no feats and no multiclass then I could see it. If you just want the option of picking up someone from unconscious then I would be tempted by a dip of another class for healing word or even a feat and get your subclass back for something else. If you want big healing then it feels a bit inefficient given the amount of Ki you need to sink in. Depending on table style/preferences you may care about size of healing or just enough to pick someone up from unconscious. It isnt like way of shadow where you can burn Ki to cast silence or darkness and do something qualitatively different.Īnd then the healing feels kind of weak. ![]() so what's the point? You can already burn a Ki for extra damage. So hand of harm just feels like it is sitting in a very similar functional space to flurry of blows. It isnt that the choices are underpowered, just that they feel redundant. I find the archetype a bit unsatisfying as it doesnt add as much as I feel it should. Might have the new SS spammer for eating LR. Speaking of HoH + SS, I believe it's cheaper to land HoH and then SS over SS+FoB. As long as the target isn't immune to poison is a pretty big what if but no save and a decent damage type means it's cheap to find out. They can stack for going nova but if you didn't want to blow all your ki in a single round HoH might dethroned SS as the cheapest form of mitigation and threat a monk can produce. If a monk wanted to use one or the other to conserve on ki which is better? theoretically I would assume that they are almost identical in damage for the same cost but HoH might feel more satisfying due to the inability to waste it? Obviously this changes at lv 6 when the automatic condition rider comes online. At one ki, it costs the same as flurry which is the basic monk ki sink for damage. ![]() Monks are already decent at filling a few different roles when called upon adding another hat that meshes with the monks action pool is nice. Rereading it I'm wondering if it might low key be a very cool competitive option.įirst off it allows for them to fish out some recovery and status removal very cheaply. I initially skipped over the mercy monk when I read through tasha's. ![]()
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